Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, September 9, 2024

Civ VI gameplay plan

I'm not a gaming expert, but I prefer this gameplay plan for the video game Sid Meier's Civilization VI.

I have all the expansions, so this plan is based on that. It aims mainly at peaceful victories, such as in science, diplomatic, or culture. 

Research should be chosen based on nearby resources for the first few turns. Workers getting tiles to earn for your civilization is essential to sustain and grow a city. Beyond that, I've laid out my favorite Wonders, tech, and cultures. 


Hanging Gardens - Ancient - Irrigation - Increases Growth by 15% in all cities. (Must be built next to a River.)
[tech] - Ancient - Animal Husbandry - Reveals Horses.
Oracle - Ancient - Mysticism - Buying Great People costs 25% less Faith (Must be built on Hills.)
[tech] - Ancient - Bronze Working - Reveals Iron
~Code of Laws policy~  Ancient - Military - +5 Combat Strength when fighting Barbarians.
~Craftmanship policy~  Ancient - Economic - +30% Production towards Builders.
~State Workforce policy~  Ancient - Economic - +15% Production towards Ancient and Classical era wonders.
~Political Philosophy policy~  Ancient - Diplomatic The first  Envoy you send to each city-state counts as 2
~Foreign Trade policy~  Ancient - Trader
~Military Tradition policy~  Ancient - Grants Flanking and Support
~State Workforce policy~  Ancient - Government Plaza


Mausoleum at Halicarnassus - Classical - Defensive Tactics- All Great Engineer Great Engineers have an additional charge. (Must be built on a coastal tile adjacent to a Harbor district.)
~Games and Recreation policy~  Classical - Entertainment District 
~Drama and Poetry policy~  Classical - Theater Square
~Theology policy~  Classical - Temple


Alhambra - Medieval - Castles - +1 Military Policy slot (Must be built on Hills adjacent to an Encampment district.)
[tech] - Medieval - Buttress - Dam (It must be built on a Floodplains tile and the River must traverse at least 2 adjacent sides of the future Dam tile.)
[tech] - Medieval - Military Engineering - Reveals Niter
~Feudalism policy~  Medieval - Economic - Newly trained Builders gain 2 extra build actions.
~Mercenaries policy~  Medieval - Military - 50% discount on all unit upgrades.
~Divine Right policy~  Medieval - Economic - +15% Production toward Ancient, Classical, Medieval and Renaissance era wonders.


Forbidden City - Renaissance - Printing - +1 Wildcard Slot Wildcard policy slot (Must be built on flat land adjacent to City Center.)
Potala Palace - Renaissance - Astronomy - +1 Diplomatic Policy slot (Must be built on a Hill adjacent to a Mountain.)
[tech] - Renaissance - Cartography - Allows ocean movement. 
Taj Mahal - Renaissance - Humanism - +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score. (Must be built next to a River.)
Venetian Arsenal - Renaissance - Mass Production - Receive a second naval unit each time you train a naval unit. (Must be built on the Coast and adjacent to an Industrial Zone district.)
~Diplomatic Service policy~  Renaissance - Diplomatic - +50% Production towards Spies. Spy operations take 25% less time.
~Humanism policy~  Renaissance - Archaeological Museum
~Diplomatic Service policy~  Renaissance - Spy


[tech] - Industrial - Industrialization - Reveals coal
Big Ben - Industrial - Economics - +1 Economic Policy slot (Must be built next to a River adjacent to a Commercial Hub district with a Bank.)
~Civil Engineering policy~  Industrial - Economic - +30% Production towards Builders. Newly trained Builders gain 2 additional Build actions.
~Civil Engineering policy~  Industrial - Economic - +15% Production Production towards all Wonders.
~Natural History policy~  Industrial - Archaeologist, Reveals Antiquity Site Antiquity Sites. 
~Urbanization policy~  Industrial - Neighborhood district 


Eiffel Tower - Modern - Steel - All tiles in your civilization gain +2 Appeal (Must be built on flat land adjacent to City Center.)
[tech] - Modern - Steel - Reveals oil
[tech] - Modern - Radio - Reveals Aluminum
[tech] - Modern - Combustion - Oil Well
[tech] - Modern - Radio - Hydroelectric Dam
~Ideology policy~  Modern - Diplomatic - Enemy Spy levels reduced by 2 in your lands.
~Nuclear Program policy~  Modern - Diplomatic - Spies who steal a tech boost without being detected gain an extra boost.
~Totalitarianism policy~  Modern - Diplomatic - Open Borders with all City-States, and +4 influence points per turn towards earning Envoys.


Biosphère - Atomic - Synthetic Materials - +200% Power Power for renewable energy. (Must be built next to a River adjacent to a Neighborhood.) 
{I LOVE using renewable energy for my cities.}
[tech] - Atomic - Synthetic Materials - Geothermal Plants 
[tech] - Atomic - Combined Arms - Reveals Uranium
[tech] - Atomic - Rocketry - Spaceport
[tech] - Atomic - Rocketry - Launch Earth Satellite (first step toward Science Victory)
~Cold War policy~  Atomic - Diplomatic - Enemy Spy level reduced by 2 in your lands. Your Spy level is increased by 1 for offensive operations.
~Space Race policy~  Atomic - Diplomatic - Rock Bands from other players may not enter your territory.
~Space Race policy~  Atomic - Military - +15% Production towards Space Race projects if a city has either a Military Academy or a Seaport.
~Cultural Heritage policy~  Atomic - Shipwrecks
~Cold War policy~  Atomic - Rock Band


[tech] - Information - Satellites - Solar Farm
[tech] - Information - Satellites - Launch Moon Landing (second step towards Science Victory)
[tech] - Information - Composites - Wind farm
[tech] - Information - Robotics - Giant Death Robot


[tech] - Future - Predictive Systems - Offshore Wind
[tech] - Future - Seasteads - Seastead
[tech] - Future - Smart Materials - Exoplanet Expedition, the fourth step toward winning a Science Victory.
[tech] - Future - Offworld Mission - Lagrange Laser Station, Terrestrial Laser Station
~Information Warfare policy~  Future - Wildcard - 50% production toward Giant Death Robots
~Global Warming Mitigation policy~  Future - Carbon Recapture

Saturday, April 20, 2019

Really #AtoZchallenge #ShortStory #AdForRoomatesStory #UrbanFantasy #Gamer

This month-long story, “Ad for Roommates,” told in twenty-six parts, is an urban fantasy intended for readers over age fifteen. Liv, the main character, is an adult in her thirties. This is a prequel to a forthcoming book and my theme for the #AtoZchallenge. To meet another character from from this story world, visit the (adult) blog of co-host Jayden R Vincente.

TODAY'S edition is slightly more adult.


#atozchallenge Ad for Roommates #ShortStory #Fiction #paranormal #UrbanFantasy #AtoZChallenge 2019 Tenth Anniversary blogging from A to Z challenge letter R


I was wrong. He turned out to be a really bad boyfriend.

A week after we started having sex, he grew distant. I’d ask to make plans. He’d respond with anger, saying I was smothering him or that I didn’t respect his schedule. Then I didn’t call him for three days. I showed up at his work, here at this store, on day four. Found him kissing someone else in the stock room.

“We broke up!” Theophanus yelled when asked what was going on.

“Really? I missed the memo. Your dick was in me five days ago. Then I didn’t hear from you for three days. Now I’m here. When was the alleged break up?”
Virgin humor ~ Really #AtoZchallenge #ShortStory #AdForRoomatesStory #UrbanFantasy #Gamer

“What else do you expect me to take from your ignoring me for three days? All you ever wanted was my virginity. Maybe you hoped it would replace yours. Once you had it, you were done with me.”

That blew my mind. Not only was it not true, but it disregarded everything else. “Done with you? We’ve done it at least a dozen times since then.”

“You come over, bang me, and leave. We don’t go out. You don’t even dress up to seduce me. Look at what you’re wearing! Jeans and a hoodie. You wore one cute outfit the entire time we were together. And that was the night you lured me into bed!”

“I… what? You know what, you’re an ass. Theo-ph-ANUS. We weren’t broken up before, but we are now.”

As I left, I looked at the girl he was with. Straight out of Hentai. If that’s what he thought I’d turn into, it was best that it was over.

I put the distant memory of Anus out of my mind. The Sims 4 is on the shelf. I hadn’t tried this version yet. I have the original with all the expansions, the second and all those expansions, and the third with all those expansions. Plus, I have a Urbz: Sims in the City and Sims Medieval. And I was in the short-lived online community. So it seems only natural that I would get the series’ fourth game. Except I’m short on funds at the moment. Maybe after I get roommates and things have calmed down.
Sim writing Sims 4 ~ Really #AtoZchallenge #ShortStory #AdForRoomatesStory #UrbanFantasy #Gamer

And after I get my car fixed and fitted for my special needs. That’s also more important than a new game. Feeding and caring for the creatures I’ve taken in, that’s important too. There are more since I moved into the inherited house. It’s important to keep a roof over their heads.

There it is. That’s the thinking that separates me from the hardcore fans. A new game or new comic book is not my highest priority. Never trolled online. I don’t post on message boards. There’s no gamer forum where I have some cool handle which I use to discuss cheat codes into the wee hours. And where the underground door really slams in my face, I have no idea how to use Tumblr.

Anus use to tell me he’d set me up with these things. That he’d have me speaking code and writing in HTML. Looking back, I think he was hoping to impress me. There were a lot of subjects he promised to teach me, none which he ever did. Except for the lesson that anyone can become a cheater. Yeah, that he managed to drill into my heart forever.

*** 567 words

Tenth Anniversary of the April Blogging from A to Z Challenge bloghop.
#AtoZChallenge 2019 Tenth Anniversary badge