Monday, April 13, 2020

Knowledge Kidnappers Quest #AtoZchallenge #rpg #fantasy #prompt

My theme is a month of prompts and ideas for tabletop role-playing games or prompts for fantasy writers.
#AtoZChallenge 2020 badge


Knowledge Kidnappers Quest

The greatest scientists, artists, teachers, librarians, etc of the realm have been taken. Along with them, most of the books, art, research, etc.

An old adventurer, an advisor to the king, has called the party members together. Though he cannot go on the quest, he has objects from his questing days that he's willing to loan. These are exceptionally powerful objects. There was a book detailing what they do but, of course, that's gone. His memory is sketchy at best. So each object might have as many benefits as it does drawbacks.

Perhaps only one object per party member. Roll to determine who will select an item and in which order. Or create cards with each item and let players fight over them. Assigning items is also possible.

Whatever items they pick should have an impact on the quest. (A cat that can detect traps isn't fun if there aren't going to be any traps.) The next few posts will focus on some ideas for the powerful objects.

1 comment:

  1. Ooo, I can't wait to see what the powerful objects are! I'm writing an RPG right now you know...

    ReplyDelete

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