My theme is a month of prompts and ideas for tabletop role-playing games or prompts for fantasy writers.
Knowledge Kidnappers Quest - (Or Party versus Party) -
Variating Weather Vane
(See letter K post or letter p post for details.)It looks like a charm on a necklace. Give it a spin and think about the weather you'd like. Alters a 6-acre span of weather around you for an hour. Takes 24 hours to recharge.
Vials of Minor Inconveniences
An unlabeled pack of ten vials that cause minor inconveniences. When they're gone, they're gone. (The pack clearly held a baker's dozen- 13- vials at some point. These are the ones that remain.) Drink it and you'll be the inconvenienced one. Throw it at someone, they're inconvenienced. Doesn't do any actual damage. The GM should write ten possible minor inconveniences before the game begins, and seal them so they can be pulled out at random when the player uses one.
You know you want to watch an angry ogre have to stand in an imaginary line for a few minutes. Or there's this non-sense, as pointed out by Family Guy:
It might just be me, but I can’t find a way to like your posts without telling you in a comment. Blogspot always gives me trouble on my iPad. Congrats on being almost done with A to Z!
ReplyDelete